A couple of items.
Barry
On May 12, 2008, at 6:21 PM, Milad Fatenejad wrote:
Hi: I created a simple test problem that demonstrates the issue. In the test problem, 100 vectors are created using: single.cpp: a single distributed array and multi.cpp: 100 distributed arrays
Some math is performed on the vectors, then they are scattered to local vectors..
The log summary (running 2 processes) shows that multi.cpp uses more memory and performs more reductions than single.cpp, which is similar to the experience I had with my program...
I hope this helps Milad
On Mon, May 12, 2008 at 3:15 PM, Matthew Knepley <knepley@xxxxxxxxx> wrote:On Mon, May 12, 2008 at 3:01 PM, Milad Fatenejad <icksa1@xxxxxxxxx> wrote:<log-multi><log-single><multi.cpp><single.cpp>Hello:
I've attached the result of two calculations. The file "log-multi- da"
uses 1 DA for each vector (322 in all) and the file "log-single-da"
using 1 DA for the entire calculation. When using 322 DA's, about 10x
more time is spent in VecScatterBegin and VecScatterEnd. Both were
running using two processes
I should mention that the source code for these two runs was exactly the same, I didn't reorder the scatters differently. The only difference was the number of DAs
Any suggestions? Do you think this is related to the number of DA's, or something else?
There are vastly different numbers of reductions and much bigger memory usage.
Please send the code and I will look at it.
Matt
Thanks for your help Milad
On Mon, May 12, 2008 at 1:56 PM, Matthew Knepley <knepley@xxxxxxxxx> wrote:
On Mon, May 12, 2008 at 11:02 AM, Milad Fatenejad <mfatenejad@xxxxxxxx > wrote:Hello: I have two separate DA questions:
1) I am writing a large finite difference code and would like to be
able to represent an array of vectors. I am currently doing this by
creating a single DA and calling DACreateGlobalVector several times,
but the manual also states that:
"PETSc currently provides no container for multiple arrays sharing the
same distributed array communication; note, however, that the dof
parameter handles many cases of interest."
I also found the following mailing list thread which describes how to
use the dof parameter to represent several vectors:
http://www-unix.mcs.anl.gov/web-mail-archive/lists/petsc-users/2008/02/msg00040.html
Where the following solution is proposed: """ The easiest thing to do in C is to declare a struct:
typedef struct { PetscScalar v[3]; PetscScalar p; } Space;
and then cast pointers
Space ***array;
DAVecGetArray(da, u, (void *) &array);
array[k][j][i].v *= -1.0; """
The problem with the proposed solution, is that they use a struct to
get the individual values, but what if you don't know the number of
degrees of freedom at compile time?
It would be nice to get variable structs in C. However, you can just deference
the object directly. For example, for 50 degrees of freedom, you can do
array[k][j][i][47] *= -1.0;
So my question is two fold:
a) Is there a problem with just having a single DA and calling
DACreateGlobalVector multiple times? Does this affect performance at
all (I have many different vectors)?
These are all independent objects. Thus, by itself, creating any number of
Vecs does nothing to performance (unless you start to run out of memory).
b) Is there a way to use the dof parameter when creating a DA when the
number of degrees of freedom is not known at compile time?
Specifically, I would like to be able to access the individual values
of the vector, just like the example shows...
see above.
2) The code I am writing has a lot of different parts which present a
lot of opportunities to overlap communication an computation when
scattering vectors to update values in the ghost points. Right now,
all of my vectors (there are ~50 of them) share a single DA because
they all have the same shape. However, by sharing a single DA, I can
only scatter one vector at a time. It would be nice to be able to
start scattering each vector right after I'm done computing it, and
finish scattering it right before I need it again but I can't because
other vectors might need to be scattered in between. I then re- wrote
part of my code so that each vector had its own DA object, but this
ended up being incredibly slow (I assume this is because I have so
many vectors).
The problem here is that buffering will have to be done for each outstanding
scatter. Thus I see two resolutions:
1) Duplicate the DA scatter for as many Vecs as you wish to scatter at once.
This is essentially what you accomplish with separate DAs.
2) You the dof method. However, this scatter ALL the vectors every time.
I do not understand what performance problem you would have with multiple
DAs. With any performance questions, we suggest sending the output of
-log_summary so we have data to look at.
Matt
My question is, is there a way to scatter multiple vectors
simultaneously without affecting the performance of the code? Does it
make sense to do this?
I'd really appreciate any help...
Thanks Milad Fatenejad
--
What most experimenters take for granted before they begin their
experiments is infinitely more interesting than any results to which
their experiments lead.
-- Norbert Wiener
--
What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead. -- Norbert Wiener