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Re: Legendre Transform



Can you define what you mean by Legendre transform? The usual definition in physics
is L{f}(p) = max_x (p.x - f(x)) where f(x) is convex. When you say parallel, then I presume that
x lies in a very high dimensional space. In which case you are simply looking at a root
finding problem in high dimensions and you could certainly use PETSc to solve the intermediate
linear solves of a Newton scheme (or just invoke SNES).


-sg

Timothy Stitt wrote:
Hi all,

I am not sure if this query is directly related to the PETSc library per se, but I was wondering if anyone knows of an efficient implementation of the Legendre Transform. A parallel implementation would be even more ideal.
I don't know that much about the implementation of integral transforms...could it be done in PETSc for instance, if no suitable library exists? A web search doesn't throw up to many relevant hits.


Thanks in advance for any guidance given,

Best,

Tim.